for_everyone: (for everyone)
Hera never brings him food herself. She does usually help prepare it – she has a better sense of the Terran diet than most, and when it comes down to it, she doesn't fully trust the others not to poison a meal they know is going to their half-Terran 'guest.' But she always finds someone she does trust to take it into him. And then, at first, she'd waited, leaving him to eat alone before she entered his room.

She kept to the first. But the second, she gradually eased. Hera remembered how total her isolation had been, and what had eased in her when she'd grown used to sharing meals. That was something she could do, even if she wouldn't serve him.

So the time she waits becomes shorter and shorter. Until today, when it's only a few minutes after seeing Muroc exit the makeshift cabin that she approaches. She nods to the guard, and then though she doesn't have to, she knocks on the door. She doesn't wait for an answer before entering the room.
for_everyone: (Default)
They arrive just outside window, and following procedure, they shut down most of the ship's systems, the lights, anything beyond what they need to survive. Even Chopper has to be shut down. They turn the ship dark, and then they wait in darkness, to see who turns up. Fortunately, they're not kept waiting for too long.

The ship that falls out of hyperspace is an old bulk freighter, its many modifications visible even only from its shadow rippling across the stars. It may be old, but it's also enormous, easily dwarfing a light freighter like the Ghost. A few minutes pass, and Hera and Kanan poised over the ship's controls but not touching them, not yet. They've seen the freighter because they were expecting it, expecting a shift out of hyperspace. They haven't been spotted yet. They can still run, if they have to.

Then, a new light ignites along the side of the bulk freighter. It goes dark, and then shines again.

Hera restarts the Ghost's main systems. Kanan turns on Chopper. After some grumbling, Chopper sends an acknowledgment to the bulk freighter, and Hera glides the Ghost in its direction. As they approach, the enormous slab doors of the ship's hangar creak and slide open, allowing the Ghost to land gently inside, alongside a shuttle, and numerous swoop bikes.

They're waiting at the edge of the hangar. Some of them – Hera knows this is maybe a quarter of their total number. Unless they'd suffered heavy losses since she'd last seen them. It had been years ago.

They wear long coats, tightly wrapped scarves, enormous helmets crafted into fierce masks. Even with their weapons held loosely at their sides, Kanan can't help a flinch toward his lightsaber. But he keeps still, as one of them steps forward. They carry a tall staff, and wear a large, elaborate helmet, with twin steel spikes and what might be bone that twist from the cap like horns. One could imagine some single, enormous creature might have been ripped apart to make their armor, the fur pelt over their shoulders, the bone set along their chest plate, their long necklace of curved teeth. Kanan glances to Hera, but she only keeps her eyes forward, and waits.

The figure lifts a gloved hand, and pulls the helmet away. Red curls tumble down, as beneath the mask the figure is revealed to be a young woman, with light brown skin, and freckles along her face.

"Enfys," Hera breathes.

She moves to meet the woman at the edge of the hangar. The woman removes one of her thick gloves to take Hera's hand.

"Thank you for coming," she says. It might be surprising, after that helmet, to see how quick she is to smile.

Hera nods, and as they release their grasp, "I hadn't heard about your mother."

Enfys' smile fades at that. "Three years. You've been busy."

She glances over Hera, to Kanan and Chopper next to him. Chopper lifts one of his little arms to wave at them.

Her dark eyes turn back to Hera. "We don't have much time."

And they don't take much time. The two women don't spend even another moment on their reunion. They head with the crew back into the ship, where along the hall, the refugees are waiting. There are twenty-seven of them, most sitting along the walls of the hallway, some wrapped in what look like cloaks that belonged to the crew. There are more in another wing of the ship, but the Ghost can only feed so many, only so many should be taken to any one system. They work quickly, leading everyone up into the ship, through the cargo bay and into the galley, the cabins for an elderly Rodian woman, and a handful of others who are feeling sick.

Hera barely has the chance for another handshake with Enfys before she and Kanan are climbing back up the Ghost's ramp. Enfys watches them leave, lifting her helmet back into place as the ramp pulls up against the wall of the cargo bay. Hera waits only until the sound of the ramp hitting the wall shudders through the ship. And then she turns quickly, heading for the cockpit.

Kanan lingers a few moments longer before following her. Rather than joining her in the cockpit, he stays in the galley, where he and Chopper begin sorting through their supplies, handing out water and protein bars.

Before long, Hera has set in their course for Gatalenta, and the Ghost has fallen back into the glow of hyperspace.
for_everyone: (talk to it right)
It usually works out that Hera handles the credits, and Kanan did the 'heavy lifting.' Though any time he calls it that, she reminds him that it's only so heavy when the crates have antigrav. But it does mean that Kanan's usually out longer. Hera won't part with the cargo until they've been paid, which means that she's on the upper deck of the hold, sitting over the ledge, double-checking their payment for any signs of counterfeits and swiping through her datapad as she adds the new income to their budget.

And Kanan is, meanwhile, shoving crates down the Ghost's ramp, with the help of their buyers, a crew of Rodian junk traders. Chopper should also be helping, but he'd whisked himself away somewhere above deck, and it looks like Kanan and the others are handling things well enough that she's not going to bother trying to find him.

After about ten minutes, the last of the crates have been hauled off, and Kanan is shaking hands with one of the traders. He then retreats up into the ship as the Rodians exit, and hits the button to bring up the ramp. Hera looks up from her datapad, at first watching the ramp, and then, as it closes, turning her eyes to Kanan.
for_everyone: (child)
There's a new painting on the right wall. Hera is waiting in the office, seated in the chair she always sits in, hands folded in her lap. Very still – her fingers don't fidget, her feet don't swing. She's finally grown enough that her toes comfortably touch the floor. Only her eyes flicker, down to her hands, and then up again, to the right wall, to the new piece of art that hadn't been there before.

To her eyes, it's a strange collection of rectangular shapes, among which she can barely make out what looks like a head, a neck, shoulders. Maybe arms. She counts the colors, white, blue, black, beige, lighter blue, darker blue. She perceives something that reminds her of light, light through a window, so that it makes bright squares on the floor that mingle with the shadow around it. She knows that it's Terran art. The head and neck and shoulders don't have to belong to a Terran, and yet, she knows. It's the kind of art he would have. And there was art like this, in the house, before –

She stops her thoughts at that, goes back to counting colors. Gray, like steel. Orange, a light orange, like rust.

He wouldn't make her wait if he didn't have to. She knows that. She feels no impatience, not even any curiosity as to why he called her in. There's always a reason. And with nothing else to occupy her, she sets her focus on memorizing this painting, just as she has memorized every other object and corner and space of this office.

Pale yellow. Dark green. Maybe, around those shoulders, the back of a chair.
for_everyone: (forged by it)
Not an option, Kanan.

It had always been an option.

Maybe what should shock her is that it took this long. Leave Kanan to the Empire, or hesitate long enough to be shot out of the sky, be captured or killed next to him. The mission came first. Hijacking the comm tower would mean nothing if there was no one left to send a message. It had to mean something. She'd heard that in his voice, when he shouted her name. So she'd closed the Phantom's doors, and flown them away. Kept her eyes ahead as she felt her crew watch her uneasily, having seen her leave one of them behind.

On the Ghost, Ezra sends out their message. An echo of the broadcasts of his parents from years ago. Their signal cuts out moments after the message ends.

A few hours later, Hera takes the Phantom out again, in a low, wide circle around the tower – or as it turns out, what's left of it. She knows Kanan and his captors will be long gone, though she still flies cautiously, slipping from cloud cover to mountain shadows. But all that's left is rubble, still smoldering in a bright haze that rises from the Lothal plains. Apparently reversing Sabine and Chopper's work had been too much for the Imps, or maybe they were just too impatient for it. Hera supposes it shouldn't surprise her. The Empire never saw a problem it couldn't blast away.

When she returns to the Ghost, they're already planning. But before anything else, they need to know where he is. The Imperial Complex in the capital is the likely, but not the only possibility. Especially not for –

If they know Kanan's –

And by now, they must know.

Get into the Imperial data network, find out where Kanan is. This isn't over, Ezra had said.

This isn't over. But whatever she might tell herself, with her even tone and her steady flying, the seconds are ticking away in Hera's mind, measuring out transport, arrival, preparation, interrogation –

Timing out the likelihood they'll ever see him again.
for_everyone: (Default)
The advantage of Hera's typical technique is that it's controlled, and understated. She draws as little attention as possible to the act while she's carrying it out, giving her time to plant evidence and leave the area before most have even realized what has happened. But, once in a while, a particular job calls for a little more showmanship than this. Her work is never supposed to leave any uncertainty as to what it means, and who is behind it. But sometimes, there can also be value in sheer brazenness.

Which means that Hera's most recent target, Captain Orfanidis, was stabbed in the chest in his own quarters aboard the ISS Laran. At least the follow-up requires slightly less work – Hera doesn't even bother hiding her weapon. She hopes they find it. She hopes they find her DNA on it. She hopes they know exactly who did this, and that they walk in fear of when she'll do it again.

But if she plans to do it again, it also means she has to get away. Which is why she waits just long enough to ensure Orfanidis is dead before she drops her blade, and checks her time, before she steps back out into the hall. The moment she does is just as the ship's assigned cleaning "staff" is passing through. They're all wearing shock collars, so that they don't need a monitor, and are dutifully keeping their eyes down. Already disguised accordingly, it's easy enough for Hera to step in among them, and walk with them as they pass through the staff quarters.
for_everyone: (have hope)
Hera's hovering near the door to her cabin.

She would hover near the door to Kanan's cabin, but she knows if she does that, he'll sense her there. And she's not –

He needs to rest. They all need to rest. They were lucky to all be alive. It had been an unbelievably, impossibly long day, ending with a massive shift for all of them. Meeting with Phoenix Squadron, with Fulc-

All right, it had been a more massive shift for some than others. And Hera's not sure how Kanan will feel about her after whatever the Empire had done to him, after her decisions both to leave him and to risk their crew – their family's lives to come after him. And then Ahsoka. She'd kept so much from him, and so much out of his hands, for so long. And she doesn't doubt herself for it, hasn't wavered in her belief that it was necessary, that it had protected them, all of them, not just her crew but the others slowing coalescing across the galaxy. She also believed that Kanan had been right, that they had needed to do more than cause the occasional nuisance to the Empire, than even saving a few lives. There had to be hope.

But Ahsoka's words still ring in her mind.
Your mission was to be unseen.

That hope was fragile as a single flame. What it needed was to survive. Keeping quiet had kept them alive, for the moment. But now there was Phoenix Squadron. There was Ahsoka. The threads of the web were beginning to connect.

And maybe what Kanan needs is to be alone. To think about it, and how he feels about it. And how he feels about her.

Hera doesn't want to be alone. But that's selfish. And she's not sure how to ask how he feels without revealing her own need.

So she lowers herself to the floor of her cabin, sitting up against the door, lekku pressed against it, and stares up at the ceiling. Trying to calm her mind, and trying to think of a way to knock on Kanan's door without having to knock on his door.
for_everyone: (Default)
Hera really hadn't missed battle droids. She's not sure whether they could be worse than Stormtroopers, but if it's possible, she's sure the Empire has found a way. Stormtroopers, on occasion, had rumblings of a conscience under their buckets. That could be programmed out of droids. So the Empire's announcement that it would be commissioning new droid armies to help it maintain order on Mid- and Outer Rim worlds was far from welcome. Apparently the Emperor's new incursions in to the Unknown Regions and Wild Space were requiring more and more troops, leaving fewer available to police its assets closer to home. It had been a dearly needed boon to the Rebellion.

They'll see how long that lasts.

But once they'd heard reports that the Empire was planning a ceremony for a new, enormous droid factory on Arkanis, passed only among Imperial channels rather than broadcast publicly, Phoenix Squadron couldn't pass it up. That news of the ceremony was only passed through private Imperial channels meant it was likely to be attended by several high-ranking Empire officials. Most knew better than to publicly announce their whereabouts these days.

There was enough discontent with the Empress that the Rebellion had long-established contacts on the Regency Worlds, including Arkanis. It was easy enough to acquire spies among those constructing the new factories, and over a matter of months, through very careful steps, to acquire blueprints for the final facility. With this, the rebels could formulate the mission they were currently carrying out – setting explosives to destroy the facility, while the Imperials were inside.

The ceremony, as the rebels had anticipated, means that any remaining construction workers or factory staff have been cleared from the building. Only a handful of event staff are permitted to enter the factory, and even they are kept off the factory floor. The ceremony is largely attended to by droids, who serve the food and drink the Imperials enjoy while watching the newly minted factory lines roll out trooper droids – they're broad-shouldered, steel-plated, supposedly much sturdier and stronger than the old Separatist droids.

Hera knows she likely shouldn't have come in person. But even after all these years, Imperials rarely recognize her. A Twi'lek service worker is not out of place, and the troopers who check her credentials barely flicker a second glance to her before permitting her inside. From there, she mopped floors and checked light bulbs long enough to review the spots they'd set out, the rotation of the server droids, before cornering one such droid in a side hall. If all went according to plan, Hera and four other compatriots, two with reprogrammed droid accomplices, would set charges within and just outside the main factory floor, where the Imperials were gathered.

She finishes her work without incident, then taps her comm once to signal the others, before passing the doors to the main floor, not throwing even a glance through the windows to catch a glimpse of the party as she heads to a side hall that she knows eventually leads to an exit.
for_everyone: (Default)
Insubordination. It's not a word she ever liked much, but she knows it applies. Her crew went against her orders, sought out Kanan even after she'd told them to stop, stole her shuttle, and traded Kanan's most desperate secret for what might be a lead. And what could she do about it, really? Lecture, scold. Hardly the work of a commanding officer. But then, what were they, really, and what was she? A modified freighter and a handful of beings the Empire had chewed up and spat back out again. That's not a military, not even a militia. It's just an agreement

Now they disagreed. Hera didn't relish the power of her command, it's why she so often preferred a discussion, or a vote. But she did carry a responsibility, to her crew, and to her cause. And nearly every rational piece of her was screaming that they couldn't take this risk. She couldn't send her crew to die in vain, couldn't put Kanan's life above theirs. He didn't belong to them.

They were all part of something bigger.

And they had disobeyed her. None of us want to give up on Kanan. It made part of her furious. Hera hated that she was ordering Ezra to give up on his teacher, ordering all of them to leave behind their friend, their –

But they were also the reason for it. The idea of going on without Kanan terrified her. She hadn't realized how much of herself, of her well-being and persistence she had put into him, she might as well ask herself to rip off one of her lekku and leave it behind. But it couldn't be about that. She had walked on before, and she would do it again.

And in another time, she might have told them to do the same. That they didn't have time for their sorrows. But they're not her soldiers, nor just her crew. They're her family, and this sorrow might be enough to break them. And she can't let that happen, either.

There might be a lead.

"All right," she sighs. "What did you learn?"





Strangers had always liked to talk to her. Especially when she'd been on her own, sometimes it was work just to avoid them. They were curious about a Twi'lek girl, alone save for her grumpy droid. The younger ones wanted to impress her with what they'd seen across the galaxy. The older ones wanted someone to confide in. Maybe for this young girl to remember them. And then there were those who simply needed someone, anyone, to hear them. Those were usually the ones she'd sought out herself.

Their stories weighed her down. She'd had to train herself to manage her emotions, and her reactions. Surprise, shock, concern, fear – it's not that she didn't feel them anymore, but that she had to remember what they looked like. What others expected to see in her. If she wanted the information.

Which, mostly, she did. Even if she didn't know it for sure when their stories started.

The one she heard now had come to her when she was sixteen, and co-piloting a cargo transport to Malastare. Their navigator was an old Sullustan, who sat with her in the cockpit while the rest of the crew played sabacc in the galley. He'd barely said a word more than he'd ever needed to, at least when the rest of the crew was around. But even at that age, Hera hadn't been surprised when he lingered back with her. When he began to talk.

It started with a confession. That as a younger man, he'd run with a group of marauders that robbed and scavenged their way across the Outer Rim. Low-profile compared to some of the pirates that had haunted trade lanes in those days before the Clone Wars, but prolific enough to get by.

Hera had thought, at first, that he'd wanted to impress her. She'd never seen being a pirate as much to brag about, but before she could say as much, he said a name –

Q'anah. A legend throughout the Outer Rim, though Hera had never known her as anything more than an old ghost story. A mythical pirate queen, whose exploits smugglers and pilots and freedom fighters like to tell around cantinas and campfires. Hera hadn't really known that story's beginning. Or its ending.

That Q'anah had really lived, once, decades ago. That she had thrived until being ensnared by a then young lieutenant from Eriadu. And that the same young lieutenant had ensured that anyone within range could watch and listen as she shrieked and wailed through her long, agonizing death. It had been more than thirty years since then, and the Sullustan's voice still shook as he spoke. He hadn't been trying to impress her.

He had just needed to speak.

And even then, Hera had known that lieutenant's name before it was said aloud.

"Kanan is on Governor Tarkin's Star Destroyer, the Sovereign."

Wilhuff Tarkin. They'd brought the Grand Moff himself back to Lothal.

She had a handful of seconds, to be sixteen, to be back in that cockpit, alone with the old pirate. Before Sabine speaks again -

The Mustafar system.

Before they're looking to her –

It's where Jedi go to die. They never come out. It's where every trail ended.

In that moment, she doesn't want to be a ship's captain. She doesn't want her crew looking to her. Hera wants to lock herself in her quarters and just start screaming. She thinks of Fulcrum's warning. She thinks of her father lighting her mother's pyre, of holding the fire herself. Will she leave Kanan to Mustafar? Will she send her crew to be slaughtered by Tarkin, Ezra to be another Jedi who never came back?

It won't be her last. That's what her father had said when she'd lit her first pyre. And he had been right about that.

And for another handful of seconds, Hera lets herself see that fire, lets herself imagine the lava flows of Mustafar, the screams of that pirate queen and her crew as they drifted into some distant sun.

Then, Hera opens her eyes to the floor of her cockpit. She raises them, looking back to her crew.

"We know where he is. Now we need a plan."
for_everyone: (disinterested)
It's a beautiful, clear night. Full moon and cool air, and Ghost was already well-rested and fed. Hera was sure they could fly on straight to Mandalore. The problem was that even if Ghost had had her fill, Kanan and Hera hadn't. As much as she might want to, Hera's not so sure she could last the whole night. She'll definitely need to eat first.

Fortunately for them, the forests outside Taris make for good cover for Ghost, who nestles up along the treetops, the points of the scales along her back hardly distinguishable from the reaching branches. Chopper opted to also rest, while Hera and Kanan had climbed down the trees, dropping down to the forest bed and making their way to the tavern on the nearby road. It's a loud night, but it means the bucketheads have no interest in making more work for themselves as they enter, and no one pays them much mind as they take a seat at a table in the corner.

Two candles burn low at the center of the table. Hera leaves to collect drinks and food from the other side of the room, while Kanan settles low in his chair, watching the commotion of the tavern from over the candlelight. There's a Rodian band, playing mostly high-pitched stringed and rumbling percussive instruments, but they're hard to hear over noise of chatter and various beings betting over games of pazaak and dejarik.

It's a mixed crowd, but that's not surprising, so close to the rifts that rattled through Taris.
for_everyone: (have hope)
Hera and Jacen had spent most of the afternoon in the lake outside, with Chopper on the shore, occasionally beeping grumpily when he'd decided they'd ventured too far out. But Jacen had never been in the water before, and they hadn't had time to find a spring or river before leaving Ryloth. The shore had made things easier, so that Jacen could move slowly into the water, rather than diving in as Hera had as a child. And that was probably for the best – Jacen could be extremely curious, but was also shy, and far more cautious than Hera had maybe ever been.

So after they've changed and dried off their lekku, they walk back into the Bar, following Chopper to a table. Hera had promised hot, bitter tea after their time in the water, and Chopper, eager to do something he can participate in again, retrieves two model X-wings from the Bar, and brings them over. For the moment, Hera falls silent, sipping at her tea, and watching as Chopper and Jacen swing the X-wings through the air, making wooshing and blaster noises.

She doesn't smile as she watches, but follows their movements with her eyes.
for_everyone: (talk to it right)
The problem with doing maintenance work on a space ship is that sometimes, there are stowaways. This particular one is bacterial, and Hera got a faceful of its little colony before realizing it had hidden away inside the hatch's locking mechanism.

It's almost painful to tuck herself away in her bunk, because there's so much repair work to be done, but --

Well.

The fastest way to cure something like this -- congestion, sore throat, chills, and all -- is to rest. The fastest way to rest is to nap, and Hera is trying very hard, blanket pulled up to her chin and eyes held determinedly closed. Unfortunately she aches, and her brain won't stop fuzzily running back and forth, so --

Mostly she's just waiting. It will probably be lunchtime soon. Or maybe dinner.
for_everyone: (talk to it right)
And then there's what comes after any new plan is announced – preparation. Target practice, assessing equipment and supplies, reviewing skills that could come in handy. Hera has been reviewing what they know of the Empire's primary communications tower on Lothal, distance, surrounding settlements or Imperial installations, routes in and out, likely weather fronts, flight times. She'll know more once they've run reconnaissance, as she considers the prospect of a flying a pickup with the Phantom, and every possible way she could be fired on in the process.

Eventually, once she's learned all she can for the moment, Hera sets this aside. Leaving the Ghost's cockpit, she climbs down, through the ship. Chopper's in the galley, playing Dejarik against the board, and she directs him to run a diagnostic on the Phantom so they don't run into any of the problems they faced on Fort Anaxes. Chopper reluctantly trundles off, and Hera continues onward, down to the cargo bay, its door and ramp already open onto the warm Lothal fields. She doesn't have to look too long to spot a slice of blue light above the high grass, swinging along the tops of the grass, occasionally singeing it. As she approaches, the sounds of it, the blade of the lightsaber sizzling through the air, become clearer.

She keeps up her approach, though she waits until Kanan notices before she speaks to him.

"How's it going?"
for_everyone: (talk to it right)
Hera first made this climb years ago, back in her activist days. Not even that long after she'd first left Ryloth. Back then it had only been months since the start of the fires that had ripped through Veron's rainforests, destroying the ancient Gazaran cities and settlements that had spidered among the forests' high branches and dense foliage. The Empire had claimed the fires were the result of natural disasters, part of the planet-wide cataclysms that it had come to help the local population combat. But where there had once been lush rainforest and Gazaran homes and schools and temples, there was now an Imperial base, a construction yard, a supply distribution center, a prison. The winged Gazaran were forced to either migrate to the existing settler trading communities, among Rodians and humans and other species that had migrated to the planet over the years, or retreat to the mountains and more temperate forests. One option put them directly under the control of the Empire, the other indirectly, as outside their rainforests the Gazaran couldn't survive without imported food and water.

Which was where Hera and her contacts had come in, bringing supplies to those Gazaran still living outside the settler communities, giving them a way to avoid the Empire. And, later, recruiting those who were willing to inform them of the Empire's activities on Veron. It was a network she'd continued through the tumult of her early years off Ryloth. Despite what they had been through, the Gazaran were friendly, gracious, and always glad to see visitors. Being among them was the closest Hera had felt to being home on Ryloth, something she especially looked forward to after months of Stormtroopers and sleazy cantina patrons.

It might be why she's not complaining about the hour they've already trekked, along the slopes of a moderately tall mountain, nor about the hour of hiking they still have to go. The ground is mostly dry soil and pale brown clay, with little sign of plant life, though in the distance ahead of them, a few trees sway in the breeze. The sky is half clouded, half bright with sunlight, nearly cut down the middle as the clouds blow west. Hera can no longer see the Ghost behind them – they'd left Chopper back with it, all other systems powered down to avoid planetary scanners. And even still, they'd landed far out of their way, to ensure if the Empire were to come across it, this wouldn't lead them to the Gazaran.

But that has meant hiking. Hiking with loaded packs, and a crate between them that bobbles along in its little antrigrav field.

So while not complaining, Hera does slow for a few seconds, and reach to take out her canteen.
for_everyone: (have hope)
Hera returns to the cockpit, helping Chopper set them on a course back to Lothal. It's a roundabout route of hyperspace lanes – the Empire knows they fled, and knows they're likely to return, so it's all the better to take their time and avoid any paths they're likely to be monitoring. It'll also take a large bite out of their fuel supplies, more than Hera really wants to lose right now. But she knows it's worth it not to cut corners, not when the Imperials will be out for blood, not just for the new TIE they'd destroyed, but for spiriting Tseebo and all the intel he had away from them.

And that intel –

She forces herself to be patient, to take her time setting out the coordinates, in working through Chopper's frustrations with her insistence they take every precaution possible. And finally, with their course laid in and the coordinates of their first leg ready, Hera takes the Ghost into hyperspace, the ship shifting forward, the stars beyond them blurring into streaks of blue and white.

Hera doesn't linger in the pilot's chair. She leaves Chopper to monitor their progress, and then climbs down out of the cockpit. As she makes her way through the ship, she notices a light from the nose gun turrets, and stops for just a few seconds. But then she keeps moving, onward to the cabins, until she comes to a halt outside Kanan's.
for_everyone: (forged by it)
At last, Hera reaches her cabin.

Like the others, there are two bunks built into the wall, and lights that flicker on when she enters. To the right there's a small table and chair, the table covered in datatapes, darkened holos, tools – they're mostly arranged for convenience, though some spillover has occurred. In the drawers beneath her bunk are her spare blaster, vibroblade, clothes, medical supplies. Some worst-case-scenario replacements for Chopper. The flight simulator her mother had found for her when she was a girl.

Hera doesn't look at the table. She only pauses long enough to reach to her cap, pulling off her goggles and setting them down among the datatapes. Without changing, without stopping long enough to think of anything else she might need to do, Hera walks to her bunk, and climbs into it, carefully settling in on her side and resting her head down on the thin bedding.
for_everyone: (have hope)
After they'd returned to Lothal, Hera had let Sabine and Zeb handle distributing the supplies among the refugees in Tarkintown. The Ghost had wanted her attention even before their run to Kaller – they were lucky that as eventful as the job had been, it hadn't included dodging TIE squads or other run-ins with the Imperial fleet. She first sets Chopper running general systems diagnostics, while she cleans off old data on the nav computer, then moves on to the engineering station. Chopper sends her the results of the diagnostics, then trundles down from the cockpit to help her lift away the panels for access to the hydraulics system.

She's finishing up the retuning when Chopper alerts her that Kanan and Ezra have returned. Hera only nods, climbing up from the maze of piping and leaving Chopper to reaffix the paneling as she heads down to the loading ramp. Hera hits the button to lower the ramp, opening the ship out onto the warm Lothal evening. She takes a few steps down, stopping short of the high grasses that surround the Ghost, and slips down to sit on the ramp, bending her knees and wrapping her arms around them. There's a light breeze and the tussle of lothcats nearby. And not too far in the distance are the outlines of the freight containers and decommissioned transports that have been converted into the makeshift homes of 'resettlement camp 43.'

And soon, there's the soft brush of footsteps approaching through the grass.
for_everyone: (talk to it right)
Hera left the bridge as they fell out of hyperspace near the edge of the Unknown Regions. It was their first opportunity to make contact with the rest of the Resistance in nearly three weeks, and she had decided to do so in her ready room, fully expecting back and forth with Admiral Ackbar and General Organa concerning her overtures toward the Chiss. It also meant that she took the very rare step of leaving Thrawn alone on her bridge.

It takes longer than expected for her to get a signal through to Leia. And when she finally does, she's quickly glad she chose to have this conversation in private.

It's nearly an hour before she has sent word back to the bridge. Coordinates, closest to the Reviya system, nearly on the edge of Wild Space. These are the only instructions, along with a note to Thrawn to join her as soon as possible.

Without a pause for confirmation, the officers move to their stations to calculate the jump.
for_everyone: (Default)
Things didn't go according to plan.

They had made it to Grakkus' palace without any trouble. It was an enormous building, square and clay-colored, with a cavernous, decked out entrance hall that was already filling up when they entered. The party had been easy to join, with plenty of edges and corners to slip into, to watch the other guests, and to follow the Hutt's triumphant entrance as he introduced his prize. The crowd wasn't given much of a look at it, surprising no one, only assurances that it was highly valued by the Empire. It looked like nothing more than a large black box, and they had watched as it was carted away, down one of the side halls. Chopper had slipped away to see if he could plug into the palace's computer system, while Hera and Kanan slowly set off toward their quarry. And then –

It's about an hour and a half later, and Hera can still hear the music from the party, the bass beating through the dusty walls, even a whisper of the talk of the revelers. Which is all the more impressive given that she must be at least two floors beneath it, in a small, dark cell. There's a flickering lamp in the ceiling, and a small, barred window in the door, filtering in the dim light from the hallway. Hera is sitting on the floor, her hands shackled to the wall on either side of her. She can feel the low buzz of the shock collar against her throat, but she's not paying much attention to it.

Instead, she has spent most of the last ten minutes trying to contort herself to get close enough to kick Kanan in the shins. He hasn't moved since he was stunned with some kind of electrorod Hera had never seen before. It must've really packed a punch, because he's been out for nearly thirty minutes, as Hera finally manages to shove her feet close enough to him to stamp against his leg.

"Kanan!" she hisses. "Kanan, wake up!"
for_everyone: (talk to it right)
"How is it, Zeb?"

He looks up to Hera as she steps into the galley. His leg is still splintered – a day in a bacta tank would've fixed it up quickly, but it's not always easy to find a neutral med station. Especially for a Lasat.

"I'll get over it," he grumbles. "Thanks for picking up those medpacks."

"Of course." She moves from the threshold, revealing Chopper behind her. The droid trundles over to Zeb, photoreceptor swinging to examine the Dejarik game he's been playing, while Hera opens a cupboard to collect cups.

"We having a meeting?" Zeb asks, spotting that she's carrying three cups. Hera turns back to him, her lips pressing into a wry smile.

"Actually, we have a job."

Zeb doesn't notice as Chopper plugs into the Dejarik board, and starts moving the hologram creatures to attack. "Really? Now?"

"We can't really wait on this one." Hera walks across the galley, carrying the cups to the caf machine. "Kanan will be along soon."
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