for_everyone: (talk to it right)
These days, the most reliable downtime they could get came during hyperspace jumps. Locked in for eight hours, Hera had drafted Kanan and Chopper into doing maintenance with her, and told the others to get some rest. Whether they were actually doing this, Hera wasn't sure - the distant sound of Mando sonic punk and occasional shouts from the cargo bay made her think otherwise. But then, as much as they might all need sleep, Hera knew that post-mission tension is always hard to shake off.

She and Chopper arrive in the galley first, while Kanan's still finishing a diagnostic on the dorsal gun. Hera asks Chopper to run a final systems check, ignoring his grumbling as she moves to make caf. Once he's plugged at a console near the doorway, Chopper blurts at her again.

"Yeah, I know," she says, while she powers up the brewer. "I'll get to it later."
for_everyone: (have hope)
It's late in the cycle before Hera's back on the Ghost. That hasn't been unusual lately, but today it's because she had spent many extra hours on Phoenix Home, with the pilots now under her command. It was such a fast and sudden change that she hadn't had time to think any more on it. And at first, she hadn't wanted to. The easiest and in this case maybe the best thing was to just dig in. She already knew the pilots of Phoenix Squadron as an ally, had already noted much about their skills and tendencies. Speaking to them as a squadron leader came easily. And neither the pilots nor Sato seemed surprised at this. This was what kept her attention, in those first few hours.

But now she's back on the Ghost, back with her other crew. Rather than heading up toward the cabins, however, Hera moves downward. Down through the ship, on and on, until she reaches the cargo bay. It's completely empty now, as every free meter of it had been used to hold the crates that were dropped down to the Ibaarians.

Hera moves to the edge of the landing that look down into the bay, and lowers herself to the floor, hanging her legs down over the side of the cargo space. She leans forward, lifting one hand to the railing, and resting her head against it.
for_everyone: (have hope)
The crew has made it back – and as it turned out, just barely. Learning of not just one, but two more Inquisitors was enough of a shock. But hearing the whole story as they debrief on the Command Deck only makes it all feel so much worse. How many of these red lightsaber wielding, Dark Force users could there be? How many more might be looking for them? Some quick thinking of Zeb and Chopper had managed to save everyone, but they couldn't count on that the next time. How much could they expect Kanan and Ezra to protect them from?

There were the medical supplies. Not everything the Phantom could have carried off that base, but then, Hera had long since learned that when it came to scavenger run, it was best to plan for coming back empty-handed. What they'd managed to recover would still last them a long while if rationed and conserved well enough. Things were still, for now, better than they had been. Considering those Inquisitors had been out there, had already known about Ezra and Kanan. And even Ahsoka.

Kanan stays silent during the meeting, and as soon as it's over, he pulls Ezra aside. Hera watches them leave together, but she doesn't follow them, instead staying behind to talk to Sato. They'd had a signal through an intermediary from a contact on Ibaar, an agent who'd barely managed to escape the planet as the Empire was building up a blockade. Things had been bad enough before, as the Empire had designated Ibaar an industrial zone and ripped up cities and towns to build factories and mines, with the populations pressed into labor. But apparently unhappy with the output, the local Moff, or maybe Tarkin, had responded by stopping food shipments.

It's the only news Hera imagined could make her feel worse. She and Sato began initial plans to break through the communications disruptions, assess which ships would be most likely to make it through a blockade. But she'd have to see it for herself to really know what might work, and though she didn't say it out loud, she saw no way they'd get food through to the Ibaarians without losing ships and crews in the process.

Which all means a few hours have passed by the time Hera's making it back down into the Ghost. The ship is mostly quiet. Hera can faintly hear music from Sabine's cabin, Zeb and Chopper's voices from up, maybe in the cockpit. Chopper's playing dejarik against himself. He gives Hera a one-armed wave as she passes, and Hera responds by dragging her knuckles gently along his top plating.

It's just a guess, she can't hear anything within. But she stops at Kanan's cabin, and knocks on the door.
for_everyone: (talk to it right)
There's only a small port at Mos Elrey, and Hera had already decided to avoid it. She doesn't want to deal with Imperials looking too closely at their identichips, or local 'authorities' demanding bribes to ensure the ship's protection. The other option is to touchdown outside the city – that's not difficult on a planet like Tatooine, and Hera quickly finds a tall dune in the Western Sea along which to tuck away the Ghost. It's eight klicks from Mos Elrey, the collection of sand-and-mudbrick towers black like shadows along the horizon. Which is the downside – they have no speeder, and so they'll have to walk, leaving them vulnerable to attack by Tusken Raiders, along with whom or whatever else might be lurking among the dunes around them.

Of course, that's only one danger. The sky is clear, now a deep gray-purple that's brightening as the twin suns rise. If they leave too early, they run a greater risk of attracting unwanted company, as the Tusken Raiders in particular were known to ride the dunes at night. Leave too late, and they'll be caught in the dangerous midday heat. They'll have to hope there won't be a sandstorm in the time it takes them to reach city, and that they'll avoid any hidden pits or slips of quicksand.

But to Hera, none of those concerns rival the fact that this blasted planet is ruled by the Hutts.

Chopper, unsurprisingly, is content to stay with the ship. Hera has checked over her blaster, and sheathed her vibroblade, and at the moment is rummaging through one of the drawers under her bunk, the doors to her cabin left open.
for_everyone: (have hope)
When the girl returned, it was with a newly constructed lightsaber.It took the place of the shattered one she had carried before, that rumor had it had once belonged to Anakin Skywalker. Those pieces she had presented to Leia Organa – and what had been done with them, the General had kept to herself. Many had nudged Hera to share what she knew of it, as close as she was to Leia, but Hera could truthfully say she had no idea. Though of course, she also hadn't asked.

Rey's return had been greeted with great excitement from those on base – the curious troops had poured out into the landing fields, only giving way for her friends to greet her. She had been quiet at first, but after a few hours, with enough coaxing, she did share her new lightsaber - one thing from her secret travels to learn more about the old secrets of the Force, and the Jedi Order. That new saber turned out to be two bright blue blades that glided smoothly through the air as she swung it, as she had once her old staff, that was now perhaps just a relic of her old life as a scavenger.

What else she learned while she was gone, Rey kept to herself, or at least didn't share with many. Maybe with the General. Maybe with her close friends.

And when others asked Hera about this – that's when she had to lie. To an extent.

Her presence lifts the spirits of everyone on base. Though the Resistance has rebuilt, their numbers spreading across the Galaxy, the First Order has responded with the viciousness of a cornered sleeth, forcing the Resistance into battle by brutalizing civilians, repaying any strike against them by slaughtering whomever was unlucky enough to fall within their reach. What they needed wasn't just a fighting force, even with the progress they'd made to build one.

They had to face the heart of the First Order, the infamous Kylo Ren. Rey gave them hope, or so it was said.

Hope is for the dead. That's what her father had said. For the living, there's work.

Hera can see her in the far distance – Rey has retreated to a deep, rocky valley a few kliks away from the base. The wind is whipping harshly, the sky set with the rust red clouds that on this world preceded a lightning storm. Maybe she still has a few hours, maybe she doesn't mind. What Hera can really see, what she knows she can see, is the flash of her sabers as they spin, so fast, nothing but a tiny circle of spinning blue light.

And even so far, in her head, Hera can hear the slices of the blades through the air, the practiced rhythm of Rey's breath, the quick yet steady, soft steps, as though the ground were lifting up to meet her feet.
for_everyone: (talk to it right)
Hera had only traveled to Batuu a handful of times, and had never particularly liked it. Tucked just beyond the edge of the Outer Rim, it was far from anything else of interest. The outpost itself had its uses, especially as a launch point farther into the Unknown Regions, but there was nothing more interesting about it than any of the hundreds, maybe thousands of outposts and waystations she'd passed through in her life.

The planet itself had its charms, especially the petrified forests, and the towering stone spires that burst up among the trees. It wasn't enough to make the trip worth it.

But having Jacen along this time was also improving things.

They'd left Chopper with the ship, hidden among the trees not far from the spot along a wide river where they've chosen to settle for the moment. They'll head along to Black Spire soon, but there was no rush. They'd brought food – a few meeilooruns, cured and spiced nerf strips, kibla greens and fried walda blossoms. All a better meal than what they could get at the local cantina, Hera's sure.

Hera had helped Jacen through the challenging landing among the trees and high stone spires. In a way, she hopes, was helpful, and not irritating. Since he'd starting joining her in the cockpit, Hera had felt Jacen had some of her instincts for flight, her same curiosity and yearning toward the ship's controls. But this was a landing even most well-experienced pilots couldn't have made, one Hera chose in part because it was so unlikely anyone would bother scanning for ships in such a difficult spot.

And as long as she had known him, Jacen had been quiet, and resistant to telling her when, maybe, she was being irritating.

They'd made it through the landing. He'd helped her pack the food. But when they reached the river, he'd pulled off his shirt, and dived straight into the water.

It's a wide, black river, with a fast current that ripples the water's surface, speeds along the stones at the river's edge. But Hera doesn't call out to him, doesn't pester him to be careful. She just smiles, and starts setting out the food they'd brought.

She knows well enough that, out here, he can take care of himself.
for_everyone: (have hope)
Most of the fleet had survived. There was that.

The Ghost had survived, and that hadn't been easy. Hera had been taking it for granted that she could outfly anyone. And even in the moment, she'd blocked out any doubt. If she'd actually let herself think too long about that escape right through a Star Destroyer's tractor beam, she might have lost her nerve.

Now she has plenty of time to lose her nerve. Plenty of time to repeat the whole ordeal, since they'd returned to and then been forced to escape Lothal again. She shouldn't have jumped them back to the fleet so quickly, should have anticipated that the Empire could slip a time-delayed tracker on them. They should have expected that Minister Tua's message was a trap – but the Minister had been sincere, and whatever secrets she knew about the Empire were gone with her now.

It's cold way to think. Hera knows that. But quickly, it becomes a measure of how many lives were spent for them to gain what now felt like very little. The shield generators. Those could help, one day, if they could make a base.

And that line of thought is too much for her tonight. She rises from the pilot's chair, trying to press any thoughts away, keep her mind clear, like she imagines Kanan does when he's meditating. She even lets her eyes drift nearly closed as she moves – she doesn't need to see, after all, to find the cockpit doors, to know where to step as she climbs down through her ship. By now, the Ghost is living up to its name. It's quiet, a gentle hum broken only by what Hera can barely hear as Chopper's wheels treading along somewhere below. The others were resting. They all needed rest.

She keeps moving down through the ship, toward the galley. Or maybe the cabins.
for_everyone: (testing her mettle)
Phoenix Home was as Pelta-class frigate. Old Republic medical frigates – Hera knew them from the war, could still recall when they'd appeared in the sky just at the moment she'd nearly lost hope. The docking ports and cargo bays that had once carried crates of supplies or hoverstretchers for injured Clone troopers had been reconstructed into a hangar large enough to house the ship's complement of A-wings. Maybe the closest thing to a carrier ship any rebel faction has. Walking its halls, Hera had felt keenly aware that it was the largest ship in any rebel hands that she'd ever seen.

Now, on the bridge, standing with her own crew, Commander Sato, the pilots of Phoenix Squadron, with Ahsoka – Hera realizes that she's never been in a room like this. A command center, aboard an armored ship. Her parents had made plans around campfires, in caves and hideouts, using handheld projectors, even at times drawing out maps and plans of attack through simple symbols in the sand. She'd done the same from back rooms in cantinas, in makeshift hideouts, in more talks around the dejarik board in the Ghost's galley than she could count.

But not this, gathered around Phoenix Home's control hub, as Sato guided them through a series of holo images, now displaying a small wave of Imperial shipping freighters.

"The Imperial shipments we've scouted in this area are usually made up of three hauler freighters with docking ports for two fighters each," Sato explains, as he switches the image to a close up of one of the freighters, clearly displaying its fighter docks and cargo bay. "Even with our smaller squad of A-wings, we believe we could successfully combat their defenses. But we've previously lacked a freighter large and maneuverable enough to pick up any cargo we could free."

Sato looks to her. "Could the Ghost accomplish this?"

Hera nods, quick. No doubt in her voice. "Yes sir, we can use a magnetic lock to pick up the crates."

"All right, Captain Syndulla."

It strikes her, hearing those words from Sato. It had already been true, in that having a ship was enough to make anyone a captain. But she'd also rarely heard the word, never insisting or wanting it from her crew. A few times they'd used it, but – most often it had been when Kanan or Chopper wanted to rib her. Never an unkindness, never disrespect, but –

From Sato, it was a different kind of respect. Something else Hera had never encountered before. She lowers her eyes, not at all expecting the startling hum of satisfaction that runs through her. Captain Syndulla.

Sato continues, "In that case, Phoenix squad can clear a path for you."

Hera promptly looks back up again. "With the A-wings busy with the fighters, the Phantom should be used to free the cargo."

Her eyes find Sabine even as she's speaking, and Sabine meets her gaze at once. "I can do that."

"Good," Sato says. "They use a position here –"

The holo changes once more, now to a star map, coordinates illuminated among an intersection of color-coded paths. "- to shift hyperspace lanes. Once they fall out of hyperspace, we estimate it will take them between ten and fifteen minutes to calculate their next jump."

"Short window," murmurs a pilot, callsign Phoenix One. But Hera presses on.

"We can manage it if we get the drop on them," she says. "Especially if we let at least one ship launch TIEs, they'll have to redock before jumping."

TIE Fighters lack a hyperdrive, without redocking they'd be dead in space. Too many TIEs would likely overwhelm their A-wings – the trick will be to draw out enough of them to keep the freighters from jumping, while destroying the others before they can launch. And then clearing out before any reinforcements can arrive.

It is daring. But it's also feasible. And if they can pull it off once, it could be a basis for disrupting Imperial supply lines into the future.

Another of the Phoenix Squadron pilots speaks up. "In that case it sounds like we should be waiting for them."

"I agree," says Sato.

Ahsoka had been standing apart from the others, closer to the wall and out of the light of the holo. She takes a step forward now, her eyes flickering among them. "Their next shipment should be within one cycle. You should all take the time to prep yourselves and your ships before we get in position."

Hera's already running through the standard list in her mind. Diagnostics for the Ghost's and Phantom's systems. Check fuel and ammunition levels. Rest, rations a few hours beforehand. Discuss angles of attack with Sabine and the pilots of Phoenix Squadron. She straightens, away from the console, ready to move the moment the holo flashes off.
for_everyone: (for everyone)
Hera never brings him food herself. She does usually help prepare it – she has a better sense of the Terran diet than most, and when it comes down to it, she doesn't fully trust the others not to poison a meal they know is going to their half-Terran 'guest.' But she always finds someone she does trust to take it into him. And then, at first, she'd waited, leaving him to eat alone before she entered his room.

She kept to the first. But the second, she gradually eased. Hera remembered how total her isolation had been, and what had eased in her when she'd grown used to sharing meals. That was something she could do, even if she wouldn't serve him.

So the time she waits becomes shorter and shorter. Until today, when it's only a few minutes after seeing Muroc exit the makeshift cabin that she approaches. She nods to the guard, and then though she doesn't have to, she knocks on the door. She doesn't wait for an answer before entering the room.
for_everyone: (Default)
They arrive just outside window, and following procedure, they shut down most of the ship's systems, the lights, anything beyond what they need to survive. Even Chopper has to be shut down. They turn the ship dark, and then they wait in darkness, to see who turns up. Fortunately, they're not kept waiting for too long.

The ship that falls out of hyperspace is an old bulk freighter, its many modifications visible even only from its shadow rippling across the stars. It may be old, but it's also enormous, easily dwarfing a light freighter like the Ghost. A few minutes pass, and Hera and Kanan poised over the ship's controls but not touching them, not yet. They've seen the freighter because they were expecting it, expecting a shift out of hyperspace. They haven't been spotted yet. They can still run, if they have to.

Then, a new light ignites along the side of the bulk freighter. It goes dark, and then shines again.

Hera restarts the Ghost's main systems. Kanan turns on Chopper. After some grumbling, Chopper sends an acknowledgment to the bulk freighter, and Hera glides the Ghost in its direction. As they approach, the enormous slab doors of the ship's hangar creak and slide open, allowing the Ghost to land gently inside, alongside a shuttle, and numerous swoop bikes.

They're waiting at the edge of the hangar. Some of them – Hera knows this is maybe a quarter of their total number. Unless they'd suffered heavy losses since she'd last seen them. It had been years ago.

They wear long coats, tightly wrapped scarves, enormous helmets crafted into fierce masks. Even with their weapons held loosely at their sides, Kanan can't help a flinch toward his lightsaber. But he keeps still, as one of them steps forward. They carry a tall staff, and wear a large, elaborate helmet, with twin steel spikes and what might be bone that twist from the cap like horns. One could imagine some single, enormous creature might have been ripped apart to make their armor, the fur pelt over their shoulders, the bone set along their chest plate, their long necklace of curved teeth. Kanan glances to Hera, but she only keeps her eyes forward, and waits.

The figure lifts a gloved hand, and pulls the helmet away. Red curls tumble down, as beneath the mask the figure is revealed to be a young woman, with light brown skin, and freckles along her face.

"Enfys," Hera breathes.

She moves to meet the woman at the edge of the hangar. The woman removes one of her thick gloves to take Hera's hand.

"Thank you for coming," she says. It might be surprising, after that helmet, to see how quick she is to smile.

Hera nods, and as they release their grasp, "I hadn't heard about your mother."

Enfys' smile fades at that. "Three years. You've been busy."

She glances over Hera, to Kanan and Chopper next to him. Chopper lifts one of his little arms to wave at them.

Her dark eyes turn back to Hera. "We don't have much time."

And they don't take much time. The two women don't spend even another moment on their reunion. They head with the crew back into the ship, where along the hall, the refugees are waiting. There are twenty-seven of them, most sitting along the walls of the hallway, some wrapped in what look like cloaks that belonged to the crew. There are more in another wing of the ship, but the Ghost can only feed so many, only so many should be taken to any one system. They work quickly, leading everyone up into the ship, through the cargo bay and into the galley, the cabins for an elderly Rodian woman, and a handful of others who are feeling sick.

Hera barely has the chance for another handshake with Enfys before she and Kanan are climbing back up the Ghost's ramp. Enfys watches them leave, lifting her helmet back into place as the ramp pulls up against the wall of the cargo bay. Hera waits only until the sound of the ramp hitting the wall shudders through the ship. And then she turns quickly, heading for the cockpit.

Kanan lingers a few moments longer before following her. Rather than joining her in the cockpit, he stays in the galley, where he and Chopper begin sorting through their supplies, handing out water and protein bars.

Before long, Hera has set in their course for Gatalenta, and the Ghost has fallen back into the glow of hyperspace.
for_everyone: (talk to it right)
It usually works out that Hera handles the credits, and Kanan did the 'heavy lifting.' Though any time he calls it that, she reminds him that it's only so heavy when the crates have antigrav. But it does mean that Kanan's usually out longer. Hera won't part with the cargo until they've been paid, which means that she's on the upper deck of the hold, sitting over the ledge, double-checking their payment for any signs of counterfeits and swiping through her datapad as she adds the new income to their budget.

And Kanan is, meanwhile, shoving crates down the Ghost's ramp, with the help of their buyers, a crew of Rodian junk traders. Chopper should also be helping, but he'd whisked himself away somewhere above deck, and it looks like Kanan and the others are handling things well enough that she's not going to bother trying to find him.

After about ten minutes, the last of the crates have been hauled off, and Kanan is shaking hands with one of the traders. He then retreats up into the ship as the Rodians exit, and hits the button to bring up the ramp. Hera looks up from her datapad, at first watching the ramp, and then, as it closes, turning her eyes to Kanan.
for_everyone: (child)
There's a new painting on the right wall. Hera is waiting in the office, seated in the chair she always sits in, hands folded in her lap. Very still – her fingers don't fidget, her feet don't swing. She's finally grown enough that her toes comfortably touch the floor. Only her eyes flicker, down to her hands, and then up again, to the right wall, to the new piece of art that hadn't been there before.

To her eyes, it's a strange collection of rectangular shapes, among which she can barely make out what looks like a head, a neck, shoulders. Maybe arms. She counts the colors, white, blue, black, beige, lighter blue, darker blue. She perceives something that reminds her of light, light through a window, so that it makes bright squares on the floor that mingle with the shadow around it. She knows that it's Terran art. The head and neck and shoulders don't have to belong to a Terran, and yet, she knows. It's the kind of art he would have. And there was art like this, in the house, before –

She stops her thoughts at that, goes back to counting colors. Gray, like steel. Orange, a light orange, like rust.

He wouldn't make her wait if he didn't have to. She knows that. She feels no impatience, not even any curiosity as to why he called her in. There's always a reason. And with nothing else to occupy her, she sets her focus on memorizing this painting, just as she has memorized every other object and corner and space of this office.

Pale yellow. Dark green. Maybe, around those shoulders, the back of a chair.
for_everyone: (forged by it)
Not an option, Kanan.

It had always been an option.

Maybe what should shock her is that it took this long. Leave Kanan to the Empire, or hesitate long enough to be shot out of the sky, be captured or killed next to him. The mission came first. Hijacking the comm tower would mean nothing if there was no one left to send a message. It had to mean something. She'd heard that in his voice, when he shouted her name. So she'd closed the Phantom's doors, and flown them away. Kept her eyes ahead as she felt her crew watch her uneasily, having seen her leave one of them behind.

On the Ghost, Ezra sends out their message. An echo of the broadcasts of his parents from years ago. Their signal cuts out moments after the message ends.

A few hours later, Hera takes the Phantom out again, in a low, wide circle around the tower – or as it turns out, what's left of it. She knows Kanan and his captors will be long gone, though she still flies cautiously, slipping from cloud cover to mountain shadows. But all that's left is rubble, still smoldering in a bright haze that rises from the Lothal plains. Apparently reversing Sabine and Chopper's work had been too much for the Imps, or maybe they were just too impatient for it. Hera supposes it shouldn't surprise her. The Empire never saw a problem it couldn't blast away.

When she returns to the Ghost, they're already planning. But before anything else, they need to know where he is. The Imperial Complex in the capital is the likely, but not the only possibility. Especially not for –

If they know Kanan's –

And by now, they must know.

Get into the Imperial data network, find out where Kanan is. This isn't over, Ezra had said.

This isn't over. But whatever she might tell herself, with her even tone and her steady flying, the seconds are ticking away in Hera's mind, measuring out transport, arrival, preparation, interrogation –

Timing out the likelihood they'll ever see him again.
for_everyone: (Default)
The advantage of Hera's typical technique is that it's controlled, and understated. She draws as little attention as possible to the act while she's carrying it out, giving her time to plant evidence and leave the area before most have even realized what has happened. But, once in a while, a particular job calls for a little more showmanship than this. Her work is never supposed to leave any uncertainty as to what it means, and who is behind it. But sometimes, there can also be value in sheer brazenness.

Which means that Hera's most recent target, Captain Orfanidis, was stabbed in the chest in his own quarters aboard the ISS Laran. At least the follow-up requires slightly less work – Hera doesn't even bother hiding her weapon. She hopes they find it. She hopes they find her DNA on it. She hopes they know exactly who did this, and that they walk in fear of when she'll do it again.

But if she plans to do it again, it also means she has to get away. Which is why she waits just long enough to ensure Orfanidis is dead before she drops her blade, and checks her time, before she steps back out into the hall. The moment she does is just as the ship's assigned cleaning "staff" is passing through. They're all wearing shock collars, so that they don't need a monitor, and are dutifully keeping their eyes down. Already disguised accordingly, it's easy enough for Hera to step in among them, and walk with them as they pass through the staff quarters.
for_everyone: (have hope)
Hera's hovering near the door to her cabin.

She would hover near the door to Kanan's cabin, but she knows if she does that, he'll sense her there. And she's not –

He needs to rest. They all need to rest. They were lucky to all be alive. It had been an unbelievably, impossibly long day, ending with a massive shift for all of them. Meeting with Phoenix Squadron, with Fulc-

All right, it had been a more massive shift for some than others. And Hera's not sure how Kanan will feel about her after whatever the Empire had done to him, after her decisions both to leave him and to risk their crew – their family's lives to come after him. And then Ahsoka. She'd kept so much from him, and so much out of his hands, for so long. And she doesn't doubt herself for it, hasn't wavered in her belief that it was necessary, that it had protected them, all of them, not just her crew but the others slowing coalescing across the galaxy. She also believed that Kanan had been right, that they had needed to do more than cause the occasional nuisance to the Empire, than even saving a few lives. There had to be hope.

But Ahsoka's words still ring in her mind.
Your mission was to be unseen.

That hope was fragile as a single flame. What it needed was to survive. Keeping quiet had kept them alive, for the moment. But now there was Phoenix Squadron. There was Ahsoka. The threads of the web were beginning to connect.

And maybe what Kanan needs is to be alone. To think about it, and how he feels about it. And how he feels about her.

Hera doesn't want to be alone. But that's selfish. And she's not sure how to ask how he feels without revealing her own need.

So she lowers herself to the floor of her cabin, sitting up against the door, lekku pressed against it, and stares up at the ceiling. Trying to calm her mind, and trying to think of a way to knock on Kanan's door without having to knock on his door.
for_everyone: (Default)
Hera really hadn't missed battle droids. She's not sure whether they could be worse than Stormtroopers, but if it's possible, she's sure the Empire has found a way. Stormtroopers, on occasion, had rumblings of a conscience under their buckets. That could be programmed out of droids. So the Empire's announcement that it would be commissioning new droid armies to help it maintain order on Mid- and Outer Rim worlds was far from welcome. Apparently the Emperor's new incursions in to the Unknown Regions and Wild Space were requiring more and more troops, leaving fewer available to police its assets closer to home. It had been a dearly needed boon to the Rebellion.

They'll see how long that lasts.

But once they'd heard reports that the Empire was planning a ceremony for a new, enormous droid factory on Arkanis, passed only among Imperial channels rather than broadcast publicly, Phoenix Squadron couldn't pass it up. That news of the ceremony was only passed through private Imperial channels meant it was likely to be attended by several high-ranking Empire officials. Most knew better than to publicly announce their whereabouts these days.

There was enough discontent with the Empress that the Rebellion had long-established contacts on the Regency Worlds, including Arkanis. It was easy enough to acquire spies among those constructing the new factories, and over a matter of months, through very careful steps, to acquire blueprints for the final facility. With this, the rebels could formulate the mission they were currently carrying out – setting explosives to destroy the facility, while the Imperials were inside.

The ceremony, as the rebels had anticipated, means that any remaining construction workers or factory staff have been cleared from the building. Only a handful of event staff are permitted to enter the factory, and even they are kept off the factory floor. The ceremony is largely attended to by droids, who serve the food and drink the Imperials enjoy while watching the newly minted factory lines roll out trooper droids – they're broad-shouldered, steel-plated, supposedly much sturdier and stronger than the old Separatist droids.

Hera knows she likely shouldn't have come in person. But even after all these years, Imperials rarely recognize her. A Twi'lek service worker is not out of place, and the troopers who check her credentials barely flicker a second glance to her before permitting her inside. From there, she mopped floors and checked light bulbs long enough to review the spots they'd set out, the rotation of the server droids, before cornering one such droid in a side hall. If all went according to plan, Hera and four other compatriots, two with reprogrammed droid accomplices, would set charges within and just outside the main factory floor, where the Imperials were gathered.

She finishes her work without incident, then taps her comm once to signal the others, before passing the doors to the main floor, not throwing even a glance through the windows to catch a glimpse of the party as she heads to a side hall that she knows eventually leads to an exit.
for_everyone: (Default)
Insubordination. It's not a word she ever liked much, but she knows it applies. Her crew went against her orders, sought out Kanan even after she'd told them to stop, stole her shuttle, and traded Kanan's most desperate secret for what might be a lead. And what could she do about it, really? Lecture, scold. Hardly the work of a commanding officer. But then, what were they, really, and what was she? A modified freighter and a handful of beings the Empire had chewed up and spat back out again. That's not a military, not even a militia. It's just an agreement

Now they disagreed. Hera didn't relish the power of her command, it's why she so often preferred a discussion, or a vote. But she did carry a responsibility, to her crew, and to her cause. And nearly every rational piece of her was screaming that they couldn't take this risk. She couldn't send her crew to die in vain, couldn't put Kanan's life above theirs. He didn't belong to them.

They were all part of something bigger.

And they had disobeyed her. None of us want to give up on Kanan. It made part of her furious. Hera hated that she was ordering Ezra to give up on his teacher, ordering all of them to leave behind their friend, their –

But they were also the reason for it. The idea of going on without Kanan terrified her. She hadn't realized how much of herself, of her well-being and persistence she had put into him, she might as well ask herself to rip off one of her lekku and leave it behind. But it couldn't be about that. She had walked on before, and she would do it again.

And in another time, she might have told them to do the same. That they didn't have time for their sorrows. But they're not her soldiers, nor just her crew. They're her family, and this sorrow might be enough to break them. And she can't let that happen, either.

There might be a lead.

"All right," she sighs. "What did you learn?"





Strangers had always liked to talk to her. Especially when she'd been on her own, sometimes it was work just to avoid them. They were curious about a Twi'lek girl, alone save for her grumpy droid. The younger ones wanted to impress her with what they'd seen across the galaxy. The older ones wanted someone to confide in. Maybe for this young girl to remember them. And then there were those who simply needed someone, anyone, to hear them. Those were usually the ones she'd sought out herself.

Their stories weighed her down. She'd had to train herself to manage her emotions, and her reactions. Surprise, shock, concern, fear – it's not that she didn't feel them anymore, but that she had to remember what they looked like. What others expected to see in her. If she wanted the information.

Which, mostly, she did. Even if she didn't know it for sure when their stories started.

The one she heard now had come to her when she was sixteen, and co-piloting a cargo transport to Malastare. Their navigator was an old Sullustan, who sat with her in the cockpit while the rest of the crew played sabacc in the galley. He'd barely said a word more than he'd ever needed to, at least when the rest of the crew was around. But even at that age, Hera hadn't been surprised when he lingered back with her. When he began to talk.

It started with a confession. That as a younger man, he'd run with a group of marauders that robbed and scavenged their way across the Outer Rim. Low-profile compared to some of the pirates that had haunted trade lanes in those days before the Clone Wars, but prolific enough to get by.

Hera had thought, at first, that he'd wanted to impress her. She'd never seen being a pirate as much to brag about, but before she could say as much, he said a name –

Q'anah. A legend throughout the Outer Rim, though Hera had never known her as anything more than an old ghost story. A mythical pirate queen, whose exploits smugglers and pilots and freedom fighters like to tell around cantinas and campfires. Hera hadn't really known that story's beginning. Or its ending.

That Q'anah had really lived, once, decades ago. That she had thrived until being ensnared by a then young lieutenant from Eriadu. And that the same young lieutenant had ensured that anyone within range could watch and listen as she shrieked and wailed through her long, agonizing death. It had been more than thirty years since then, and the Sullustan's voice still shook as he spoke. He hadn't been trying to impress her.

He had just needed to speak.

And even then, Hera had known that lieutenant's name before it was said aloud.

"Kanan is on Governor Tarkin's Star Destroyer, the Sovereign."

Wilhuff Tarkin. They'd brought the Grand Moff himself back to Lothal.

She had a handful of seconds, to be sixteen, to be back in that cockpit, alone with the old pirate. Before Sabine speaks again -

The Mustafar system.

Before they're looking to her –

It's where Jedi go to die. They never come out. It's where every trail ended.

In that moment, she doesn't want to be a ship's captain. She doesn't want her crew looking to her. Hera wants to lock herself in her quarters and just start screaming. She thinks of Fulcrum's warning. She thinks of her father lighting her mother's pyre, of holding the fire herself. Will she leave Kanan to Mustafar? Will she send her crew to be slaughtered by Tarkin, Ezra to be another Jedi who never came back?

It won't be her last. That's what her father had said when she'd lit her first pyre. And he had been right about that.

And for another handful of seconds, Hera lets herself see that fire, lets herself imagine the lava flows of Mustafar, the screams of that pirate queen and her crew as they drifted into some distant sun.

Then, Hera opens her eyes to the floor of her cockpit. She raises them, looking back to her crew.

"We know where he is. Now we need a plan."
for_everyone: (disinterested)
It's a beautiful, clear night. Full moon and cool air, and Ghost was already well-rested and fed. Hera was sure they could fly on straight to Mandalore. The problem was that even if Ghost had had her fill, Kanan and Hera hadn't. As much as she might want to, Hera's not so sure she could last the whole night. She'll definitely need to eat first.

Fortunately for them, the forests outside Taris make for good cover for Ghost, who nestles up along the treetops, the points of the scales along her back hardly distinguishable from the reaching branches. Chopper opted to also rest, while Hera and Kanan had climbed down the trees, dropping down to the forest bed and making their way to the tavern on the nearby road. It's a loud night, but it means the bucketheads have no interest in making more work for themselves as they enter, and no one pays them much mind as they take a seat at a table in the corner.

Two candles burn low at the center of the table. Hera leaves to collect drinks and food from the other side of the room, while Kanan settles low in his chair, watching the commotion of the tavern from over the candlelight. There's a Rodian band, playing mostly high-pitched stringed and rumbling percussive instruments, but they're hard to hear over noise of chatter and various beings betting over games of pazaak and dejarik.

It's a mixed crowd, but that's not surprising, so close to the rifts that rattled through Taris.
for_everyone: (have hope)
Hera and Jacen had spent most of the afternoon in the lake outside, with Chopper on the shore, occasionally beeping grumpily when he'd decided they'd ventured too far out. But Jacen had never been in the water before, and they hadn't had time to find a spring or river before leaving Ryloth. The shore had made things easier, so that Jacen could move slowly into the water, rather than diving in as Hera had as a child. And that was probably for the best – Jacen could be extremely curious, but was also shy, and far more cautious than Hera had maybe ever been.

So after they've changed and dried off their lekku, they walk back into the Bar, following Chopper to a table. Hera had promised hot, bitter tea after their time in the water, and Chopper, eager to do something he can participate in again, retrieves two model X-wings from the Bar, and brings them over. For the moment, Hera falls silent, sipping at her tea, and watching as Chopper and Jacen swing the X-wings through the air, making wooshing and blaster noises.

She doesn't smile as she watches, but follows their movements with her eyes.
for_everyone: (talk to it right)
The problem with doing maintenance work on a space ship is that sometimes, there are stowaways. This particular one is bacterial, and Hera got a faceful of its little colony before realizing it had hidden away inside the hatch's locking mechanism.

It's almost painful to tuck herself away in her bunk, because there's so much repair work to be done, but --

Well.

The fastest way to cure something like this -- congestion, sore throat, chills, and all -- is to rest. The fastest way to rest is to nap, and Hera is trying very hard, blanket pulled up to her chin and eyes held determinedly closed. Unfortunately she aches, and her brain won't stop fuzzily running back and forth, so --

Mostly she's just waiting. It will probably be lunchtime soon. Or maybe dinner.
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