for_everyone: (kanan)
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for_everyone: (talk to it right)
These days, the most reliable downtime they could get came during hyperspace jumps. Locked in for eight hours, Hera had drafted Kanan and Chopper into doing maintenance with her, and told the others to get some rest. Whether they were actually doing this, Hera wasn't sure - the distant sound of Mando sonic punk and occasional shouts from the cargo bay made her think otherwise. But then, as much as they might all need sleep, Hera knew that post-mission tension is always hard to shake off.

She and Chopper arrive in the galley first, while Kanan's still finishing a diagnostic on the dorsal gun. Hera asks Chopper to run a final systems check, ignoring his grumbling as she moves to make caf. Once he's plugged at a console near the doorway, Chopper blurts at her again.

"Yeah, I know," she says, while she powers up the brewer. "I'll get to it later."
for_everyone: (meeiloorun)
The Great Tirahnn Fair was one of those see-before-you-die suggestions that travelers of all types shared around the galaxy. From tourists to smugglers, petty thieves to corporate nobility, anyone could be awed by the size and scope of it. Going back more than a millennium, the fair had been held every five Tirahnn years in the wide marshlands outside the capital city, land too soft and sinking for cheap development, but safe enough for ships to anchor for a few days. Those traveling merchants who landed to participate remodeled their ships as galleries for their wares, and opened their airlocks and boarding docks for the massive platforms that ran over the marshlands, connecting one ship to the next. The platforms spun together in a massive web along the ships, hovering droids at the ready in the days leading up to the fair to connect the new arrivals.

The second day of the Great Fair brought undeniably perfect weather - sunshine that glinted across the sea of interconnected ships, with the marshlands still cool enough to protect the fairgoers from too much afternoon heat. The platforms that stretched ship-to-ship buzzed with droids hawking snacks or drinks, buyers slipping from one sale to the next, and the occasional law enforcement speeder whining overhead. As was tradition, many of those selling decorated their ships for the occasion, with streamers and string lights, neon signs and garish paint jobs, sometimes even bottle caps or flowers. And inevitably holoprojections advertising their products. Enormous salvage haulers sell refurbished hyperdrive engines alongside star yachts advertising jesmin perfume and light freighters brimming with Cambrian wine and Trandoshan ale.

A few meters from Hera, another holo rotated through images of freshly painted astromech and GNK droids. What had actually been for sale down below hadn’t been nearly so impressive, but then, Hera hadn’t really been looking to buy. Settled on the platform along the open upper hatch of the B-7 light freighter, a Rodian boy of about fifteen stands over her as she kneeled in front of his R4 unit, affixing the new radar eye in place.

“Some people just secure it with a hydrospanner and leave it at that,” she says. As she speaks, she gently moves the probe of a sealer around the droid’s eye, careful as though she were spreading bacta over a wound. “But it’s not just about sticking it on. You really need to make sure nothing gets in there that could mess with her sensors - that’s a problem that can spread to all her systems.”

Hera at last finishes with the sealer, switching it off and recapping it as she gets her feet. She reaches out to the R4, tapping along her circular dome. “How does that feel?”

The R4 answers with a few satisfied beeps, and Hera holds out the sealer to the Rodian boy. “Secure and seal, right?”

“Right, Hera.” The boy takes the sealer from her and slips it into his bag. “Don’t know how long it’ll last, though.”

The R4 pipes up again, in a chiding tone, and Hera laughs. “She has a point - she’ll always know better than either of us.”

“Well, thanks for the help.” The boy hesitates, and then, “My family’s ship is over by those big Calamari freighters, MC-18 with seaweed all over it, if you come by I can give you a free bag of vine-caf.”

Hera smiles - that comes more quickly, as she thinks briefly on her answer. “Sure, I’ll stop by later.”

He doesn’t linger any longer than that. The boy gives her an excited nod, and calls to his droid in Rodian before they head toward the nearest walkway. “Bye Hera!”

“Bye Qebna, R4 -”

She’s just finished waving when another droid rolls up behind her, intoning a rather sulky set of beeps. Hera rolls her eyes. “Because your leg works fine, Chop.”

The resentful beeps continue as they move to rejoin the crowds along the walkways among the ships. So much for the droid knowing better
for_everyone: (raised eyebrow)
That went – well, how she'd figured it would. Hera knows that both she and her father are very headstrong and driven (or maybe the word is 'stubborn'), and that as much as she'd been dreading it up to the moment her father answered her call, the conversation was only ever going to be brief and to the point. What she needed, what he could offer, and that was it. He'd made no room for pleasantries, didn't ask how she was – and she hadn't asked, either. She didn't want to talk about it, he didn't want to hear it, what they had time for was what was in front of them. He gave her coordinates where they could safely meet, and one extra piece of tantalizing news – his own forces had recently managed to steal a TIE bomber.

The urge to ask more about that did rise in her throat, but she'd swallowed it down, instead finishing off the call with a curt, "We'll see you soon."

And now the light from the hologram is off once more, and Hera thinks wryly that what she's doing is a little like slamming her head into a mirror. It's the kind of thing she thinks when she's not actually looking at him.

But there's no time to waste feeling sullen over unasked questions or hurt feelings. She leaves her cabin, and makes her way back up to the cockpit, stopping only briefly in the galley to confirm to the rest of the crew that they are in fact heading to Ryloth, and when they can expect to get there. She recommends rest in the meantime, but doesn't wait to see if they listen – she has a jump to calculate, and probably a few diagnostics to run while they're in hyperspace.
for_everyone: (have hope)
The initial rendezvous, after they escaped Garel, had been quiet, with no sign that the Empire had somehow followed them or known where to find them. As they don't know how they were found on Garel in the first place, this doesn't put anyone at ease. Hera can't risk reaching out to Kanan and Ezra to see if they made it to Lothal, not with the rest of their small fleet still in jeopardy. After hours of waiting, perpetually ready to jump to another rendezvous if TIEs and Star Destroyers suddenly descended on them again, Sato finally signaled for the Ghost to dock alongside the Liberator.

"My crew has been reviewing all our transmission logs and security protocols," he tells her, once they're walking along the corvette's halls. "We haven't found any evidence of an interception or breach."

"We've been doing the same," Hera says. "But with all due respect, I doubt either of those are how the Empire found us."

"No," Sato says. "More likely carelessness, bad luck, or –"

She knows at once what he's about to say, and it's the only reason she interrupts. "If the Empire had known our exact location, they would have sent strike teams, not a fleet."

His eyes flash up to her, perhaps also surprised at her interjection. But he lets it pass, and concedes, "Yes, it seems unlikely that we were betrayed. But I need to update Senator Organa, and I can't risk revealing his position if our communications have been compromised. We'll need to send a courier."

With another look to her. "The Ghost is the fastest ship we have."

Hera just nods, her mind already whirring ahead. "Yes, Commander Sato. I'll do another sweep for trackers and then head out."

"We'll transfer some of our fuel to you," Sato adds. "The Senator's location is very remote."




'Remote' is the word for it. The planet is uncharted, missing from the standard catalogue carried in nav computers and even Hera's more extensive collection. She plots a careful route to Sato's coordinates, deviating from the Treillus Trade Run well ahead of time and weaving through smaller lanes of largely barren space. The closest populated system she knew of were the orbiting stations of Sanrafsix, corporate-owned and Empire-friendly, which only makes this particular sector feel all the more lonesome.

From a distance, Crait looks white and frozen, but as the Ghost descends Hera sees red soil burst out from caverns and cliffs, spilled along as the white salt that coats the planet is brushed aside in the wind. Sato's own two-way beacon flashes along the console as Hera surveys the landscape, guiding her down to an enormous ridge that has been ripped open, the red chasm within glittering in the sunlight. A long trench cuts into the salt flats before it, dotted with lookout posts and mounted cannons, and a woman's voice greets her over her comm and guides her down into the open mouth of the chasm. Salt scatters, and inside a man waves her in among the ships already collected in the open mouth of the mine.

Organa is waiting when she lands. Hera hasn't seen him like this before – instead of his simple white diplomat's suit, he's dressed in deep brown, a short cloak along his shoulders that Hera knew concealed a blaster. A young human in white fatigues stands near him, her hair braided into twin buns and her right hand nervously thumbing her own pistol. He looks more like a soldier than a senator, until his eyes reaches hers, and his face breaks into a smile.

"But it sounds like your losses weren’t as severe as they could have been," he says after she explains what happened on Garel. He leads the way deeper into the mine, along a wide tunnel that has been lined with wire and quick-charge lanterns. The red soil crunches under her boots, and the whole place smells of salt and oil.

"In no small part thanks to you," he adds.

Hera doesn't answer this. Instead, her eyes flicker around each of the caverns they pass through, one lit by collection of portable Com-Scans that outnumbered the two beings in the room, a human and a Rodian dressed in the same white fatigues as Organa's guard. Another is stacked with crates printed with red warnings for explosive contents, and in a third two humans work under large lamps to mend old, mix-matched flight suits.

Organa's steps slow as they reach a larger cave, the crystalline red soil here still bursting from the ground as though enormous claws had ripped it into pieces. The space is too large for the small lanterns that had lined the halls, and here these rebels had laid out glowing mats in paths around the cave, to keep one another from wandering into dark spots where Hera suspected the soil had collapsed. Along the walls of the cave, she can make out an enormous crust-piercer and the spider-like legs of two ancient excavator droids.

"Looks like they barely scratched the surface," she murmurs. The air is cooler here, and the oil smell isn't as strong away from the ships. "Why did they stop?"

"Likely the same reason it's not very useful as a base for us," Organa says. His own voice echoes slightly in the cavern. "Too remote, too far off the hyperspace lanes. Hard to get to, or ship from."

Hera looks back to him, figuring he's about to lead her onward, to whatever she assumes he'd like her to see. But Organa folds his arms, looking out into the dark cave beyond them. A few pairs of pin-prick yellow eyes surface in the dark, something that would have startled Hera if she hadn't watched Zeb barking at couple of those shimmering crystal creatures to keep them from scampering up into the ship.

"Captain Syndulla," he says, turning back to her. "If you don't mind, there's something I'd like to ask you."

Or he'd been looking for some privacy. She glances down the empty passage they'd come through, trying to spot the shadow of his guard, but she doesn't see anything. "All right," she answers.

Organa's eyes meet hers again, and this time, he doesn't smile. Instead, he's focused, as though searching for something on her, and it's another moment before –"How old were you when you first –"

He seems to be waiting for her to offer some word, some way of finishing this question, but Hera can't guess where he's going with this, and so only watches him. Eventually, he says, "- when your father allowed you to join his cause."

This – is not what Hera expected. She presses her lips together, but otherwise tries keep her features in check. There's a lot she could say to that, about 'his cause,' about what she had been allowed - but she knows it's not the point. It's plain enough that Organa hadn't known how to ask this, nor is there any reason he should know. He knew Cham Syndulla, the militant radical. As she considers her answer, Hera looks back to the Senator, to his cloak, where she imagines he had hidden a blaster. She wonders whether he's ever fired it.

"My parents never hid the war from me," she says. Maybe there's a quiet correction, but Hera doesn't linger on it. "There was never a time when I wasn't a part of their cause."

Organa's eyes widen, but only very slightly. It seems he also doesn't want to give away too much. "And you don't resent them for that?" he asks. "You don't feel you were ever too young?"

Hera shakes her head. "The war was there, my being young didn't change that. I was always going to be part of it."

"That doesn't mean you had to be the one fighting it."

Something in his voice changes; there's a hardness that makes Hera feel as though she's being scolded. She meets his eyes, sees how the shadows fall across his face, the edges of gray in his dark hair, and for the first time considers that he must be old enough to be her father. A moment ago, she had wondered if Organa had ever fired a blaster. Now she realizes how very young she must look to him. Even if she is 'Phoenix Leader' – unlike Sato or Organa or Ahsoka, she isn't a veteran of the old Republic. Only a handful of years are between her and that young Twi'lek girl with her grumpy droid, alone in the galaxy.

And her eyes, set on his, don't flicker. She won’t have that.

"As far as my parents were concerned, being a Twi'lek in this galaxy meant always being at war." She lets her own voice harden, a tone she might use for an order, not an explanation. "And my life so far has only proved them right. So yes, I was always going to fight."

He's the one who flickers. He looks away from her, out into the dark cavern, and takes a deep breath that he releases in a sigh. She waits for him to speak again, but when he doesn't –

"I'm guessing there's a reason you're asking me this?"

He lifts a hand, pressing it to his brow at first, and down along his face. There's another deep breath. "I think what I'm looking for," he says, turning back to her, "is some advice."

And then it clicks. She thinks back to what she told Kanan, about Sabine and Ezra, another generation brought in so young, having only known the Empire. Leading them into lives – and possibly, deaths – shaped by war, even if that had already been the case long before she met them.

"My advice, Senator," Hera says, speaking slowly, "Is that you should listen to your daughter."

After a moment, Organa nods, and a hint of his smile has returned.




The Ghost stays on Crait for just under thirty hours, and Hera spends much of it working with Organa's communications officers to check their own data for any hint of an Imperial breach. There's also maintenance checks on the Ghost, confirming their fuel levels before their journey back to the fleet and cleaning out the salt that collects along the ship's turrets and outer plating, as well as distributing what they can spare from their own supplies, protein bars and power packs and even one crate of fresh fruit. A couple pilots venture up to Hera while she's wiping salt from the Ghost's nose turret, and she finds she can't deny them a look around her cockpit between questions about the new B-wing model and the destruction of the Sovereign. Everyone learns more about each other than maybe they should – a large number of Organa's recruits are from Alderaan's security forces, nearly all of the others came through resistance networks running out of Coruscant.

Nothing is found to suggest the communications on Crait have been compromised, but still, Hera waits until they've departed the base, and are deep into their first leg of their path back to the fleet, before she signals Sato. With that done, she checks her chronometer and the ship's computer to confirm the time on Lothal, before sending another signal, this one to Chopper.
for_everyone: (talk to it right)
Hera couldn't be blamed for checking her chronometer again. Or at least, that's what she was telling herself. There was down time, but it was precious, and somehow the lack of any contact on her comm was what made her even more inclined to keep being sure they were still well within that down period. The Ghost was locked down in the most recent bit of Garel spaceport they'd managed to claim, and Chopper was on guard duty while most of the organic members of the crew were resting after an extremely eventful day. Hera had been surprised when, after they'd finished their debrief with Sato, Kanan had passed his own cabin to follow her.

She left the doors locked, but slid down the volume of the music she'd put on. There wasn't much privacy on a fully-manned freighter, but if the other crew had noticed anything, or cared, they hadn't mentioned it, and Hera would rather let them raise it if they wanted to. It probably wasn't the most responsible way to handle it, but – there was so much else to think about. But it was so much easier to let one thing be uncomplicated, even if she knew it wasn't.

Her boots are by the door, her gloves and goggles on the shelf in the aft wall of the cabin. Her chronometer leaned against her gloves, and she set the music player down next to them, leaving these where they were for the moment and moving back toward the cot.
for_everyone: (talk to it right)
The ship does land in one piece. As she'd suspected from the moment she saw it, the stolen ship is a rare Imperial shuttle made for stealth. She leans easily into these controls, quietly whipping through space, even after it became apparent that the patrolling TIEs had been ordered to find the ship's escaped prisoners. Hera had dodged among them, evading their scopes and radars, as she flew the shuttle far out enough to make the jump to hyperspace. In the end, it was only one unfortunate fighter that managed to catch sight of her.

The shuttle's weapons systems are nothing special, she learned. But they did the job.

The jump to Batuu was only about three hours, even with the slightly roundabout route Hera decided to take. The girls, fortunately, seem to be accustomed to space travel. Occasionally they whisper to each other, but otherwise, they tend to stay quiet unless Hera speaks to them. About an hour in, Hera recommends that they get some sleep, and the girls don't object.

It's midafternoon at Black Spire when they reach the planet. Hera is careful on her approach, avoiding likely lanes of traffic – she doesn't want to run into questions about the stolen shuttle she's flying. But then, most who visit Batuu aren't the type to ask questions. But she still chooses to land the shuttle in a clearing, surrounded by dense forest, about five kliks downriver of the outpost.

As the shuttle touches down, she turns to the girls. "Are you all right?"
for_everyone: (forged by it)
For a few seconds, Hera had been sure the shouting and blasterfire they had heard echoing through the base were her crew trying to find her. Reckless, single-minded, fighting their way through these unfamiliar beings. The girls had held close to her, asking what was happening, and Hera hadn't dared answer. But then as the blastefire died down, as the voices grew quieter, she heard something else. Smooth, steady paces, the tap of boots. It was just before the cell door opened that Hera knew what was going to be on the other side of it.

And there was no escape. Three Stormtoopers stepped into the cell at once, moving to surround Hera and the two Chiss girls. The girls didn't keep asking questions, though they followed the Troopers with their eyes, and huddled behind Hera, trying to use her as a shield. The troopers were followed by an officer. Hera kept her eyes on the floor at first, but she looked up in surprise as the officer knelt down, and slowly approached her and the girls.

Hera realized then that the Empire knew what they'd find here. Or at least, they'd known part of it. When the girl closest to the officer flinched back, burying her face in Hera's shoulder, the officer looked at her.

"Who are you?"

She was wearing a rough-woven skirt and tunic, boots and a simple cap. Yet for a few seconds, Hera had forgotten that she might look different. That more likely than not, the Imps weren't going to recognize her. She closed her eyes, and took a moment to be grateful that the officer had spoken first. And then, to come up with a story.

A name. Nyn. A story. Captured by pirates, who traveled out into the far reaches, bordering the Unknown Regions, and sold her to these beings – the Grysk, the Imperials called them – who used her to watch over their stolen children. She used her Ryloth accent, spoke in halting sentences, kept her eyes on the floor, only stealing quick, frightened glances at her questioner. The girls wouldn't leave her, so the Imps had taken them all together, first into a shuttle from which Hera and the girls watched as it flew up into a Star Destroyer, then within that, an empty room that looked like it might be used as low-ranking officers' quarters. That surprised her, as did the fact that they brought water for her and the girls to drink, and even a few protein bars.

But whatever the Empire wants with these girls, she can't imagine it's anything better than the Grysk did. Sooner or later, she'll have to act. Even as she's far from her crew, with two children to take with her, and no hope of fighting an entire Star Destroyer alone.
for_everyone: (have hope)
It's late in the cycle before Hera's back on the Ghost. That hasn't been unusual lately, but today it's because she had spent many extra hours on Phoenix Home, with the pilots now under her command. It was such a fast and sudden change that she hadn't had time to think any more on it. And at first, she hadn't wanted to. The easiest and in this case maybe the best thing was to just dig in. She already knew the pilots of Phoenix Squadron as an ally, had already noted much about their skills and tendencies. Speaking to them as a squadron leader came easily. And neither the pilots nor Sato seemed surprised at this. This was what kept her attention, in those first few hours.

But now she's back on the Ghost, back with her other crew. Rather than heading up toward the cabins, however, Hera moves downward. Down through the ship, on and on, until she reaches the cargo bay. It's completely empty now, as every free meter of it had been used to hold the crates that were dropped down to the Ibaarians.

Hera moves to the edge of the landing that look down into the bay, and lowers herself to the floor, hanging her legs down over the side of the cargo space. She leans forward, lifting one hand to the railing, and resting her head against it.
for_everyone: (have hope)
The crew has made it back – and as it turned out, just barely. Learning of not just one, but two more Inquisitors was enough of a shock. But hearing the whole story as they debrief on the Command Deck only makes it all feel so much worse. How many of these red lightsaber wielding, Dark Force users could there be? How many more might be looking for them? Some quick thinking of Zeb and Chopper had managed to save everyone, but they couldn't count on that the next time. How much could they expect Kanan and Ezra to protect them from?

There were the medical supplies. Not everything the Phantom could have carried off that base, but then, Hera had long since learned that when it came to scavenger run, it was best to plan for coming back empty-handed. What they'd managed to recover would still last them a long while if rationed and conserved well enough. Things were still, for now, better than they had been. Considering those Inquisitors had been out there, had already known about Ezra and Kanan. And even Ahsoka.

Kanan stays silent during the meeting, and as soon as it's over, he pulls Ezra aside. Hera watches them leave together, but she doesn't follow them, instead staying behind to talk to Sato. They'd had a signal through an intermediary from a contact on Ibaar, an agent who'd barely managed to escape the planet as the Empire was building up a blockade. Things had been bad enough before, as the Empire had designated Ibaar an industrial zone and ripped up cities and towns to build factories and mines, with the populations pressed into labor. But apparently unhappy with the output, the local Moff, or maybe Tarkin, had responded by stopping food shipments.

It's the only news Hera imagined could make her feel worse. She and Sato began initial plans to break through the communications disruptions, assess which ships would be most likely to make it through a blockade. But she'd have to see it for herself to really know what might work, and though she didn't say it out loud, she saw no way they'd get food through to the Ibaarians without losing ships and crews in the process.

Which all means a few hours have passed by the time Hera's making it back down into the Ghost. The ship is mostly quiet. Hera can faintly hear music from Sabine's cabin, Zeb and Chopper's voices from up, maybe in the cockpit. Chopper's playing dejarik against himself. He gives Hera a one-armed wave as she passes, and Hera responds by dragging her knuckles gently along his top plating.

It's just a guess, she can't hear anything within. But she stops at Kanan's cabin, and knocks on the door.
for_everyone: (have hope)
She's awake. Her face is flat against some smooth surface, the smell of it quick to help her remember the mat. The sandcrawler, the Jawas. One arm is tucked beneath her, the other out, her fingers also pressing into the mat. She feels the fabric of her hood tucked against her forehead, her lekku, and there's something on top of her, lying horizontal across her, set just above her elbow. Hera can hear slow, steady breathing, can feel it along the back of her neck. It's all she can hear. The crawler has stopped.

Hera opens her eyes. There's bright white light, coming up from the grate beneath them. She shifts, turning over, and realizes what's lying across her is Kanan's arm. She must have moved closer to him in her sleep. Hera lifts herself up, and slowly tries to move his arm off from her and back to his side, quietly and gently enough to not wake him. Maybe that's something she should think about, be bothered by or – not. But for now it doesn't hold her interest. She rolls back to the edge of the mat, looking down into the room below, but though the lights are on, and the combustion chamber reignited, there's no one inside.

Now she hears more – voices. Scurrying footsteps outside. Have they arrived somewhere? Hera doesn't feel like they've slept that long. She pulls out her chrono – nearly four hours. It's the middle of the night. What's gotten the rest of them up?
for_everyone: (talk to it right)
There's only a small port at Mos Elrey, and Hera had already decided to avoid it. She doesn't want to deal with Imperials looking too closely at their identichips, or local 'authorities' demanding bribes to ensure the ship's protection. The other option is to touchdown outside the city – that's not difficult on a planet like Tatooine, and Hera quickly finds a tall dune in the Western Sea along which to tuck away the Ghost. It's eight klicks from Mos Elrey, the collection of sand-and-mudbrick towers black like shadows along the horizon. Which is the downside – they have no speeder, and so they'll have to walk, leaving them vulnerable to attack by Tusken Raiders, along with whom or whatever else might be lurking among the dunes around them.

Of course, that's only one danger. The sky is clear, now a deep gray-purple that's brightening as the twin suns rise. If they leave too early, they run a greater risk of attracting unwanted company, as the Tusken Raiders in particular were known to ride the dunes at night. Leave too late, and they'll be caught in the dangerous midday heat. They'll have to hope there won't be a sandstorm in the time it takes them to reach city, and that they'll avoid any hidden pits or slips of quicksand.

But to Hera, none of those concerns rival the fact that this blasted planet is ruled by the Hutts.

Chopper, unsurprisingly, is content to stay with the ship. Hera has checked over her blaster, and sheathed her vibroblade, and at the moment is rummaging through one of the drawers under her bunk, the doors to her cabin left open.
for_everyone: (have hope)
When the girl returned, it was with a newly constructed lightsaber.It took the place of the shattered one she had carried before, that rumor had it had once belonged to Anakin Skywalker. Those pieces she had presented to Leia Organa – and what had been done with them, the General had kept to herself. Many had nudged Hera to share what she knew of it, as close as she was to Leia, but Hera could truthfully say she had no idea. Though of course, she also hadn't asked.

Rey's return had been greeted with great excitement from those on base – the curious troops had poured out into the landing fields, only giving way for her friends to greet her. She had been quiet at first, but after a few hours, with enough coaxing, she did share her new lightsaber - one thing from her secret travels to learn more about the old secrets of the Force, and the Jedi Order. That new saber turned out to be two bright blue blades that glided smoothly through the air as she swung it, as she had once her old staff, that was now perhaps just a relic of her old life as a scavenger.

What else she learned while she was gone, Rey kept to herself, or at least didn't share with many. Maybe with the General. Maybe with her close friends.

And when others asked Hera about this – that's when she had to lie. To an extent.

Her presence lifts the spirits of everyone on base. Though the Resistance has rebuilt, their numbers spreading across the Galaxy, the First Order has responded with the viciousness of a cornered sleeth, forcing the Resistance into battle by brutalizing civilians, repaying any strike against them by slaughtering whomever was unlucky enough to fall within their reach. What they needed wasn't just a fighting force, even with the progress they'd made to build one.

They had to face the heart of the First Order, the infamous Kylo Ren. Rey gave them hope, or so it was said.

Hope is for the dead. That's what her father had said. For the living, there's work.

Hera can see her in the far distance – Rey has retreated to a deep, rocky valley a few kliks away from the base. The wind is whipping harshly, the sky set with the rust red clouds that on this world preceded a lightning storm. Maybe she still has a few hours, maybe she doesn't mind. What Hera can really see, what she knows she can see, is the flash of her sabers as they spin, so fast, nothing but a tiny circle of spinning blue light.

And even so far, in her head, Hera can hear the slices of the blades through the air, the practiced rhythm of Rey's breath, the quick yet steady, soft steps, as though the ground were lifting up to meet her feet.
for_everyone: (talk to it right)
Hera had only traveled to Batuu a handful of times, and had never particularly liked it. Tucked just beyond the edge of the Outer Rim, it was far from anything else of interest. The outpost itself had its uses, especially as a launch point farther into the Unknown Regions, but there was nothing more interesting about it than any of the hundreds, maybe thousands of outposts and waystations she'd passed through in her life.

The planet itself had its charms, especially the petrified forests, and the towering stone spires that burst up among the trees. It wasn't enough to make the trip worth it.

But having Jacen along this time was also improving things.

They'd left Chopper with the ship, hidden among the trees not far from the spot along a wide river where they've chosen to settle for the moment. They'll head along to Black Spire soon, but there was no rush. They'd brought food – a few meeilooruns, cured and spiced nerf strips, kibla greens and fried walda blossoms. All a better meal than what they could get at the local cantina, Hera's sure.

Hera had helped Jacen through the challenging landing among the trees and high stone spires. In a way, she hopes, was helpful, and not irritating. Since he'd starting joining her in the cockpit, Hera had felt Jacen had some of her instincts for flight, her same curiosity and yearning toward the ship's controls. But this was a landing even most well-experienced pilots couldn't have made, one Hera chose in part because it was so unlikely anyone would bother scanning for ships in such a difficult spot.

And as long as she had known him, Jacen had been quiet, and resistant to telling her when, maybe, she was being irritating.

They'd made it through the landing. He'd helped her pack the food. But when they reached the river, he'd pulled off his shirt, and dived straight into the water.

It's a wide, black river, with a fast current that ripples the water's surface, speeds along the stones at the river's edge. But Hera doesn't call out to him, doesn't pester him to be careful. She just smiles, and starts setting out the food they'd brought.

She knows well enough that, out here, he can take care of himself.
for_everyone: (have hope)
Most of the fleet had survived. There was that.

The Ghost had survived, and that hadn't been easy. Hera had been taking it for granted that she could outfly anyone. And even in the moment, she'd blocked out any doubt. If she'd actually let herself think too long about that escape right through a Star Destroyer's tractor beam, she might have lost her nerve.

Now she has plenty of time to lose her nerve. Plenty of time to repeat the whole ordeal, since they'd returned to and then been forced to escape Lothal again. She shouldn't have jumped them back to the fleet so quickly, should have anticipated that the Empire could slip a time-delayed tracker on them. They should have expected that Minister Tua's message was a trap – but the Minister had been sincere, and whatever secrets she knew about the Empire were gone with her now.

It's cold way to think. Hera knows that. But quickly, it becomes a measure of how many lives were spent for them to gain what now felt like very little. The shield generators. Those could help, one day, if they could make a base.

And that line of thought is too much for her tonight. She rises from the pilot's chair, trying to press any thoughts away, keep her mind clear, like she imagines Kanan does when he's meditating. She even lets her eyes drift nearly closed as she moves – she doesn't need to see, after all, to find the cockpit doors, to know where to step as she climbs down through her ship. By now, the Ghost is living up to its name. It's quiet, a gentle hum broken only by what Hera can barely hear as Chopper's wheels treading along somewhere below. The others were resting. They all needed rest.

She keeps moving down through the ship, toward the galley. Or maybe the cabins.
for_everyone: (testing her mettle)
Phoenix Home was as Pelta-class frigate. Old Republic medical frigates – Hera knew them from the war, could still recall when they'd appeared in the sky just at the moment she'd nearly lost hope. The docking ports and cargo bays that had once carried crates of supplies or hoverstretchers for injured Clone troopers had been reconstructed into a hangar large enough to house the ship's complement of A-wings. Maybe the closest thing to a carrier ship any rebel faction has. Walking its halls, Hera had felt keenly aware that it was the largest ship in any rebel hands that she'd ever seen.

Now, on the bridge, standing with her own crew, Commander Sato, the pilots of Phoenix Squadron, with Ahsoka – Hera realizes that she's never been in a room like this. A command center, aboard an armored ship. Her parents had made plans around campfires, in caves and hideouts, using handheld projectors, even at times drawing out maps and plans of attack through simple symbols in the sand. She'd done the same from back rooms in cantinas, in makeshift hideouts, in more talks around the dejarik board in the Ghost's galley than she could count.

But not this, gathered around Phoenix Home's control hub, as Sato guided them through a series of holo images, now displaying a small wave of Imperial shipping freighters.

"The Imperial shipments we've scouted in this area are usually made up of three hauler freighters with docking ports for two fighters each," Sato explains, as he switches the image to a close up of one of the freighters, clearly displaying its fighter docks and cargo bay. "Even with our smaller squad of A-wings, we believe we could successfully combat their defenses. But we've previously lacked a freighter large and maneuverable enough to pick up any cargo we could free."

Sato looks to her. "Could the Ghost accomplish this?"

Hera nods, quick. No doubt in her voice. "Yes sir, we can use a magnetic lock to pick up the crates."

"All right, Captain Syndulla."

It strikes her, hearing those words from Sato. It had already been true, in that having a ship was enough to make anyone a captain. But she'd also rarely heard the word, never insisting or wanting it from her crew. A few times they'd used it, but – most often it had been when Kanan or Chopper wanted to rib her. Never an unkindness, never disrespect, but –

From Sato, it was a different kind of respect. Something else Hera had never encountered before. She lowers her eyes, not at all expecting the startling hum of satisfaction that runs through her. Captain Syndulla.

Sato continues, "In that case, Phoenix squad can clear a path for you."

Hera promptly looks back up again. "With the A-wings busy with the fighters, the Phantom should be used to free the cargo."

Her eyes find Sabine even as she's speaking, and Sabine meets her gaze at once. "I can do that."

"Good," Sato says. "They use a position here –"

The holo changes once more, now to a star map, coordinates illuminated among an intersection of color-coded paths. "- to shift hyperspace lanes. Once they fall out of hyperspace, we estimate it will take them between ten and fifteen minutes to calculate their next jump."

"Short window," murmurs a pilot, callsign Phoenix One. But Hera presses on.

"We can manage it if we get the drop on them," she says. "Especially if we let at least one ship launch TIEs, they'll have to redock before jumping."

TIE Fighters lack a hyperdrive, without redocking they'd be dead in space. Too many TIEs would likely overwhelm their A-wings – the trick will be to draw out enough of them to keep the freighters from jumping, while destroying the others before they can launch. And then clearing out before any reinforcements can arrive.

It is daring. But it's also feasible. And if they can pull it off once, it could be a basis for disrupting Imperial supply lines into the future.

Another of the Phoenix Squadron pilots speaks up. "In that case it sounds like we should be waiting for them."

"I agree," says Sato.

Ahsoka had been standing apart from the others, closer to the wall and out of the light of the holo. She takes a step forward now, her eyes flickering among them. "Their next shipment should be within one cycle. You should all take the time to prep yourselves and your ships before we get in position."

Hera's already running through the standard list in her mind. Diagnostics for the Ghost's and Phantom's systems. Check fuel and ammunition levels. Rest, rations a few hours beforehand. Discuss angles of attack with Sabine and the pilots of Phoenix Squadron. She straightens, away from the console, ready to move the moment the holo flashes off.
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